Archive

using technology to jump start art

A frequent challenge I have with creative workshops is getting over the “I can’t do it” mentality, or the “blank slate fear”.

In my latest graffiti stencil workshop I tested a new piece of software that makes self portraits easier and less scary.
faces

The participant uses a wiimote and a webcam to create a high contrast image of themselves. This is projected onto a wall which they can then trace onto a board. Using temporary stencils they can then create great images of themselves!

We got some fantastic results!

SAUCE project progressing well!

The wind turbines project has been going really well. Every time I run the workshop I get it that bit closer to my idea of a ‘perfect’ workshop; fun, creative, experiential, a great learning environment. I’m getting better at coaching the children through the process and really encouraging the learning through failure attitude.

wind turbine workshop for SAUCE

The UK ‘SAUCE’ (Schools at University for Climate and Energy) programme is based in London Metropolitan University’s Department of Applied Social Sciences (DASS) and was designed to develop education in climate awareness, offer smart energy choices for 10 to 13 year olds, and promote the adoption of similar programmes in schools across Europe.

I’m running a wind turbine workshop where young people will get to design and test wind turbine blades in a custom built wind tunnel.

One reason why I’m excited is because we’ve been working on a fantastic wind tunnel for testing the blades.  The wind tunnel is linked to a computer so we can record the best scores in terms of power generated. You can see the photos of our wind tunnel development here.

We’ll be applying learning-to-learn philosophy, and especially encouraging young people to see how much better they can make blades by trying more than one design.

Sadler Heath outcomes

The learning through games session went very well.

Participants enjoyed themselves and gave some good feedback on what they had learnt in the session as well as ways to improve it in the future.

Some of the games invented in the session are going on to be used in the participants own work - what a great result!

And here is an interesting artifact from the event. Everyone had 9 stickers to distribute as they thought fit. The results show what people thought were important values for learning or for playing games. It suggests that challenge, fun and engagement are key areas to address when creating games for learning.
learning vs gaming

I’ve also added another resource for this session.

Sadler Heath workshop resources

Some internet resources for the Sadler Heath games workshop:

Moodlamp workshop at the Arcola Theatre

This month at Arcola’s excellent Green Sunday event, I’ll be running the moodlamp workshop - this fits in well with this months theme: technology and design.More info about the other activities here.

Games for Learning at Sadler Heath

I’m happy to be facilitating the next session at Sadler Heath.

Sadler Heath is an organisation established for those of us who want to take responsibility for their own long-term personal development and thought leadership by working together with like-minded people in a safe and supportive environment.

This workshop will be about using games for learning:

  • games are a powerful tool for learning,  as playing a game creates a great learning environment,
  • the mindset that people have when they play a game is consistent with learning; engaged, open, looking for connections, enjoying themselves,
  • the rules and object of the game can link with the learning material,
  • games involve multiple senses and patterns of thinking, and so involve different types of learners,
  • games are a great ice breaker and allow experiential understanding of the topic in discussion,
  • games have an element of ambiguity, and so enable different people to learn
  • different things.

Workshop structure:

  • we will get curious about games, finding out how and why they work as learning tool,
  • we will use this knowledge to practice facilitating games,
  • we will move on to create our own games that support an idea.

Hip-hop workshops for Peckham youth with Sam Alty and COVO

I’m pleased and excited to get the go ahead for a new music project in Peckham! We’re working with Southwark veterans COVO and performer/teacher Sam Alty.

The music project will first run for 12 weeks; working to build trust, rapport and musical skills. The project will conclude by producing a finished track. You can download the project proposal here: hip hop project

Sam Alty is a professional musician and performer based in South London. He teaches improvisation and guitar.

COVO is an educational charity based in Southwark since 1999. COVO provides tailor-made projects, training and consultancy that support schools and organisations to address conflict, disaffection and underachievement in education and the workplace.

virtual graffiti system now available!

One of the problems we’ve faced in doing graffiti workshops for young people is the fumes and the mess. Now we have a great new tool to help in our workshops: the virtual graffiti machine!

Young people can practice indoors and get to grips with the general concepts and ideas of graffiti before going outside and painting.

The instructions to make your own virtual graffiti system are published and are freely available on the instructables website.

Video feedback from St. Martin’s workshops

Case study coming soon, but for now here is the edited video feedback from the workshops at St. Martins.